Martin Guay



I am a research scientist in visual computing, currently working on intelligent virtual characters and augmented reality. My recent work has led to digital AR characters that can interact with real world objects, talk to people, as well as imitate poses (or even be worn as costumes).

I spent two years working in the video games in Montreal, on games such as Blood Bowl and Game of Thrones. I found making new features the most exciting part, which resulted in me doing a Master’s on fluid simulation, and then a Ph.D. on sketched-based interfaces for animation, at INRIA in France.



martin[dot]guay[at]disneyresearch[dot]com


Students and Collaborators

Dominik Borer, Ph.D. on Motion Models for Dialogue and Communication
Christoph Maurhofer, Master's on Poser and Costumes in AR.
Gökcen Cimen, Ph.D. on Character Motion Models for Interaction in AR and VR.

Past:
Dominik Borer, Master's on Trajectory Optimization for Simulated Character Control
Simone Guggiari, Bachelor's on Interacting with a self-Balancing Character in AR and VR, 2017.
Loïc Ciccone, Ph.D. on Character Animation Authoring.
Renzo Roth, Master's on Animated Music Band, 2016.
Marcel Lüdi, Master's on Deep Learning for Character Animation, 2016.


Publications

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AR Costumes: Automatically Augmenting Watertight Costumes from a single RGB Image
ACM SIGGRAPH Conference on Virtual Reality and Applications in Industry (VRCAI), 2018.
Christoph Maurhofer, Gokcen Cimen, Mattia Ryffel, Robert W. Sumner, Martin Guay


Cloth

A compact chit chat ontology together with its graph generalization for rich and life-like conversational embodiments
coming soon..., 2018.
Dominik Borer, Dominic Lutz, Mattia Ryffel, Robert W. Sumner, Martin Guay


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Keys-to-Sim: Transferring Hand-Crafted Key-framed Animations to Simulated Figures using
Wide Band Stochastic Trajectory Optimization

Computer Graphics and Visual Computing (CGVC), 2018.
Dominic Borer, Robert W. Sumner, Martin Guay
PaperVideoOnline Policy Learning PDFOnline Policy Video


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AR Poser: Automatically Augmenting Mobile Pictures with Digital Avatars Imitating Poses
Computer Graphics, Visualization, Computer Vision and Image Processing (CGVCVIP), 2018.
Gokcen Cimen, Christoph Maurhofer, Robert W. Sumner, Martin Guay
PaperVideo


Cloth

Interacting with a Fully Simulated, Self-Balancing Bipedal Character in Augmented and Virtual Reality
Encyclopedia of Computer Graphics and Games, 2018.
Dominic Borer, Simone Giguarri, Robert W. Sumner, Martin Guay


Cloth

Modeling Physical Interactions with Real World Objects:
Interacting with Intelligent Characters in AR

Workshop on Artificial Intelligence in Virtual and Augmented Reality, 2017.
Gokcen Cimen, Ye Yuan, Stelian Coros, Robert W. Sumner, Martin Guay




Authoring Motion Cycles
Symposium on Computer Animation (SCA), 2017.
Loïc Ciccone, Martin Guay, Mauri Nitti, Robert W. Sumner




Variational Autoencoder Applied to Human Walking Motion: Automatically Learning
an Intuitive Animation Interface from a Collection of Human Motion Clips

Computer Graphics, Visualization, Computer Vision and Image Processing (CGVCVIP), 2017.
Marcel Ludi, Martin Guay, Brian McWilliams, Robert W. Sumner




An Intuitive Interface for Human Performance Tracking with Simulated Characters
Computer Graphics, Visualization, Computer Vision and Image Processing (CGVCVIP), 2017.
Gokcen Cimen, Martin Guay, Stelian Coros, Robert W. Sumner




Automatic Animation of a Digital Band from Midi Signals
Live Demo @ Symposium on Computer Animation (SCA), 2016.
Renzo Roth & CGL Ph.D. Students, Martin Guay



Cloth
Programmable Animation Texturing using Motion Stamps
Pacific Graphics, 2016.
Antoine Milliez, Martin Guay, Marie-Paule Cani, Markus Gross, Robert W. Sumner




Flow Curves: an Intuitive Interface for Coherent Scene Deformation
Pacific Graphics, 2016.
Loïc Ciccone, Martin Guay, Robert W. Sumner




Space-time sketching of character animation
SIGGRAPH 2015.
Martin Guay, Remi Ronfard, Michael Gleicher, Marie-Paule Cani




Adding dynamics to sketch-based character animation
Sketch-based modeling and interfaces (SBIM) 2015.
Martin Guay, Remi Ronfard, Michael Gleicher, Marie-Paule Cani




The Line of Action: an Intuitive Interface for Expressive Character Posing
SIGGRAPH Asia 2013.
Martin Guay, Marie-Paule Cani, Remi Ronfard






Simple rasterization-based liquids
GPU PRo 5, 2013.
Martin Guay



Cloth

Screen space animation of fire
SIGGRAPH Asia, 2011.
Martin Guay, Fabrice Colin, Richard Egli





Multi-dimensional Unconditionally Stable Alternate Direction Explict (ADE) Scheme for the Convection-Diffusion Equation
Conference on Nonlinear Evolution Equations and Wave Phenomena: Computation and Theory, 2010.
Martin Guay, Fabrice Colin, Richard Egli





Simple and Fast Fluids
GPU Pro 2, 2011.
Martin Guay, Fabrice Colin, Richard Egli






A Game of Thrones: Genesis (PC)
Cyanide Studio Montreal, 2011.







Blood Bowl
Cyanide Studio Montreal, 2009.