I am a research scientist in visual computing currently working on motion capture applied to 3D character animation. I did projects on automatically augmenting cloths and costumes onto people,
3D talking avatars and controlling fully simulated characters (like controlling a robot).
I did a Ph.D. on pose and motion interfaces for 3D character animation, and a Master's on simulating fluid dynamics on GPUs. I spent some time in the video game industry working on 3D PC and Xbox graphics.
Still reading? I did my bachelors in Mathematics and am originally from Canada.
Students and Collaborators
Dominik Borer, Ph.D. Student on Motion Models for 3D Computer Animation
Jakob Buhmann, Post-Doc on Motion Capture
Prof. Bob Sumner, Supervisor
Christoph Maurhofer, Master's on Poser and Costumes in AR.
Gökcen Cimen, Ph.D. on Character Motion Models for Interaction in AR and VR.
Victor Cornillere, Autonomous 3D Avatar Chat Bots.
Dominic Lutz, 3D animator on chat bot avatars.
Stelian Coros, Prof. on Synthetising Quadruped Motion.
Ye Yuan, Synthetising Quadruped Motion.
Simone Guggiari, Bachelor's on Interacting with a self-Balancing Character in AR and VR.
Dominik Borer, Master's on Trajectory Optimization for Simulated Character Control
Loïc Ciccone, Ph.D. on Character Animation Authoring.
Renzo Roth, Master's on Animated Music Band.
Marcel Lüdi, Master's on Deep Learning for Character Animation.
Remi Ronfard, Ph.D. co-advisor at INRIA.
Marie-Paule Cani, Ph.D. co-advisor at INRIA.
Richard Egli, Master's advisor at Sherbrooke U.
Authoring Motion Cycles
Symposium on Computer Animation (SCA)
Loïc Ciccone, Martin Guay, Mauri Nitti, Robert W. Sumner