I am a research scientist in visual computing, currently working on intelligent virtual characters and augmented reality. My recent work has led to digital AR characters that can interact with real world objects, talk to people, as well as imitate poses (or even be worn as costumes).
I spent two years working in the video games in Montreal, on games such as Blood Bowl and Game of Thrones. I found making new features the most exciting part, which resulted in me doing a Master’s on fluid simulation, and then a Ph.D. on sketched-based interfaces for animation, at INRIA in France.
Students and Collaborators
Dominik Borer, Ph.D. on Motion Models for Dialogue and Communication
Christoph Maurhofer, Master's on Poser and Costumes in AR.
Gökcen Cimen, Ph.D. on Character Motion Models for Interaction in AR and VR.
Dominik Borer, Master's on Trajectory Optimization for Simulated Character Control
Simone Guggiari, Bachelor's on Interacting with a self-Balancing Character in AR and VR, 2017.
Loïc Ciccone, Ph.D. on Character Animation Authoring.
Renzo Roth, Master's on Animated Music Band, 2016.
Marcel Lüdi, Master's on Deep Learning for Character Animation, 2016.
Authoring Motion Cycles
Symposium on Computer Animation (SCA)
Loïc Ciccone, Martin Guay, Mauri Nitti, Robert W. Sumner